basics

since this is a fantasy setting, we would be remiss not to add a dash of non-human characters! at the same time, however, we want to keep things simple to make sure everything fits the lore and setting. at the moment, we only allow the following:

magic users
magic users (which can be referred to as whatever you prefer; witches, wizards, magic users, mages, etc.) are born, not self taught. magic blood is somewhat random - two magic users could have a human child, two humans could have a magic user child, it's all very wishy washy and no one is quite sure how it all works. they will operate similarly to dnd schools of magic, so that they hold abilities from one particular subset:

schools of magic
abjuration (protective spells), conjuration (transports objects or creatures), divination (reveal information), evocation (manipulates energy), illusion (deceives the mind and or senses), transmutation (changing the physical property of an object or creature)
if you're unfamiliar with dnd, you can read more here and here, but definitely use these as a starting point and not necessarily an end all be all, since we aren't looking to make sure you only use dnd spells! we just want to ensure that things stay balanced and one character is not infinitely more powerful than another.

in the interest of keeping things a little lighter and avoiding godmodding, schools of enchantment and necromancy are not allowed (but may be used by npcs). we reserve the right to cap particular magic if we feel things are becoming unbalanced.
spellward institute
while attending a magical institute is not required of magic users, and learning privately via tutors or family is common, many choose to attend an institute for the sake of learning more about what they are capable of. the spellward institute is elarion's such academy, located in rosespire, and enrolls students within all schools of magic. while children under the age of 11 are not admitted, there is no age cap - anyone wishing to brush up on their skillset can take some of the institute's advanced and remedial learning offerings. you are more than welcome to use the institute as a place of work for your magic user, as well!
faeries / the fey
faeries, also referred to as the fey or the fair folk, are comparable to humans in appearance aside from slightly pointed ears and a lifespan that tends to outlive the average human by 50 or 60 years. they are known tricksters, excellent liars, and have unique magical abilities that set them apart from other magic users.
known abilities
characters may only have one or two of the following, not all: illusions and glamours, nature magic and manipulation, telekinesis, shapeshifting, healing (of others), teleportation, curse magic, blessing magic, dream walking and manipulation, weather magic and manipulation, wish magic
in addition to having some of the unique abilities above, all fey are able to communicate with animals, and have accelerated senses and healing. (note: unlike some iterations of the fey, we will not be working on the assumption that there are separate faerie courts, i.e. there is no summer or spring court etc.)

dragon riders
think of dragon riders as humans with a punch! while they hold no magical abilities themselves, they are able to communicate with dragons and are able to command their bonded dragon (it is worth noting that dragons choose their riders, not the other way around). dragon riders are born, not made (so, anyone off the street cannot become a dragon rider, and while it is more likely for a dragon rider parent to have a dragon rider child, that is not always the case), so their bloodlines tend to be deeply coveted.
dragons
dragons are a coveted resource both within elarion and within other kingdoms, so the breeding and raising of them is heavily regulated. all dragons within the kingdom are raised in the hatchery (also referred to as the nest and the aerie) in emberhold, where they are looked after until they are large enough and strong enough to participate in the dragon rider trials and choose their rider. anyone not affiliated with the hatchery or the hearthscale that is found to be in possession of a dragon egg or a dragon hatchling are dealt with swiftly.

riders
if dragon riders are born, not made, how do they find out they are, in fact, a dragon rider? great question! every year in emberhold, children of known dragon riders between the ages of 10-12 are brought to the academy (more on that below!) and asked to touch an enchanted dragon scale. if it reacts, they have dragon rider blood; if it doesn't, they do not. this is not a foolproof system, of course - bastard children, orphans, people with parents who denied their heritage, etc. are going to slip through the cracks, but for the most part, this is how elarion catches them.

aetherwing lyceum
the aetherwing lyceum is the academy all dragon riders must attend in order to participate in the trials to become an official rider and bond with their dragon. children are usually enrolled between 15-17, with graduation and participating in the bonding trials and rituals when they are between 19-21 (but there have been documented instances where a rider has gone through the trials as late as 46 years old). curriculum involves things like combat training, navigation, dragon care and anatomy, and training is known to be quite rigid. while we are keeping trials sort of loose to allow writers to come up with their own that their characters might have gone through, a few examples include the rider crossing an active volcanic caldera alone and unarmed to test reaction under danger, or fighting veteran riders in an arena that features illusions of civilians to test ability to protect innocent bystanders.
humans
and, of course, you are welcome to bring your run of the mill human! it is possible for humans to do somewhat magic adjacent things, such as brew potions, as it's really sort of just cooking at the end of the day, but they have no actual magic.

mixing backgrounds
you are welcome to use a mix of any of the above while putting your character together - just use your best judgement, please, no characters that are, say, 1/4 of everything. something to note is that magic users and fey actually dilute each other's magic, so while a magic user and a fey could definitely have children, this does not mean they would be more powerful than one or the other. also, if you are mixing fey heritage with anything that is non-human, we would ask that you choose only one fey ability, to prevent them becoming too over powerful. again, just use your best judgement! we reserve the right to cap this if it becomes too frequent.